Here's a set of procedural paper lanterns I created using Blueprints in Unreal Engine! Each lantern is fully customizable, allowing for easy adjustments to single or double, and on and off lighting. I focused on making the materials realistic, with a subtle translucency that mimics the soft glow of traditional paper lanterns. The blueprints give flexibility for variation in real-time, making them optimized for dynamic lighting setups in the level editor.