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Early Ottoman Common Room Interior Diorama final renders

Full diorama video on
https://youtu.be/wMpAEoCrmW0?si=YAuoNif7euaBRCPq

Early Ottoman Common Room Interior diorama.This project explores atmosphere, lighting, and spatial storytelling within a small, contained environment. The goal was to create a believable interior that feels lived-in, using composition and light to guide the viewer through the space.
The project started with concept exploration to establish mood, architectural language, and prop ideas. These concepts were then translated into a 3D diorama, focusing on material variation, warm interior lighting, and visual balance rather than scale.
The final piece emphasizes mood over realism, using controlled detail and color harmony to support the overall atmosphere.

Experimented with the groom feature in Unreal Engine to produce the fur seat covers.

Experimented with the groom feature in Unreal Engine to produce the fur seat covers.

Main furniture pieces line up.

Main furniture pieces line up.

Hero Prop

Hero Prop

Moodboard

Moodboard

Real Life References and Research (Structure)

Real Life References and Research (Structure)

Real Life References and Research (Props)

Real Life References and Research (Props)

3D Asset List

3D Asset List

Features: The round arches and window frames share European influence of architecture. Less sand and more wood to describe the location being up North near Mediterranean than desert Levant area. Smaller windows and wider space depict wealthier region.

Features: The round arches and window frames share European influence of architecture. Less sand and more wood to describe the location being up North near Mediterranean than desert Levant area. Smaller windows and wider space depict wealthier region.

Features: Packed sand floor, with bigger windows on left side with white mesh curtains for better wind flow in the desert. Overall more boxy shape is used compared to Draft 01 for more Southern Levant than European influence.

Features: Packed sand floor, with bigger windows on left side with white mesh curtains for better wind flow in the desert. Overall more boxy shape is used compared to Draft 01 for more Southern Levant than European influence.

Features: Combination of draft 01 and 02. Bigger main windows but also curved upper windows. Wooden cubes ceiling to contain the scene a bit more. Storage unit has been enlarged to add more contrast to the scene.

Features: Combination of draft 01 and 02. Bigger main windows but also curved upper windows. Wooden cubes ceiling to contain the scene a bit more. Storage unit has been enlarged to add more contrast to the scene.

Features: Third wall was added to further contain the room. This also created more open space to spread out the windows and storage unit on separate walls.

Features: Third wall was added to further contain the room. This also created more open space to spread out the windows and storage unit on separate walls.